As previously mentioned, plot holes are bound to happen in a series this expansive–this one just so happens to be a major one that impacts nearly every era of Dragon Ball, including Dragon Ball Z, Dragon Ball Super, and Dragon Ball GT all at once. The official timeline for Dragon Ball teases that Dragon Ball Super does, in fact, lead into GT, so this retcon ruins GT’s ‘Super 17 Saga’ no matter what–but what’s interesting is that it even ruins it for those who say Super and GT are separate, since Super’s change affects Z which directly affects GT. Super retconned an event that happened in Dragon Ball Z, a series that is canon to GT apart from Super, which means 17 should have known he and 18 didn’t have bombs inside them, and that he could have gone all-out against her and have potentially taken over the world. This completely ruins Super 17’s defeat in Dragon Ball GT–and it doesn’t even require Super to be canon to GT for it to be ruined. This sequence shows 18 telling 17 that their bombs were magically removed, before flying away and allowing him to live his life alone. In Dragon Ball Super chapter 31 by Akira Toriyama and Toyotarou, there is a flashback sequence that supposedly takes place during the events of DBZ immediately after Krillin made his wish. Related: Super Saiyan 4 Was Almost Dragon Ball’s First Super Saiyan God Form Regardless of what those points are or whether Super will become GT or not, the thing that is confirmed is that both series are sequels of Dragon Ball Z, meaning anything that happened within that time frame is canon to both GT and Super–and that is exactly where this particular plot hole is located. While this makes sense, there are some who argue that there is no way Super could become GT–and they bring up some good points. Dragon Ball GT, on the other hand, takes place five years after DBZ’s ten-year time jump, which means that, logically, Dragon Ball Super will feed directly into Dragon Ball GT. ![]() Dragon Ball Super takes place immediately following the defeat of Majin Buu, effectively filling in the ten-year gap between Kid Buu’s death and what fans saw at the end of DBZ. When Dragon Ball Z ended, the series took a major time-jump into the future (ten years, to be exact), and ended with the potential for a sequel, but without the requirement for one–so naturally, there are two: Dragon Ball Super and Dragon Ball GT. All video rights belong to AMSG-G.With a series like Dragon Ball, where there are multiple eras separated by significant stretches of time each containing fully formed stories, characters, and power levels, there are bound to be some plot holes–that’s just the way things work–and in one case, Dragon Ball Super created a glaring plot hole involving Androids 17 and 18, which creates major issues for Dragon Ball GT in more ways than one. If the batteries are taken out while the game is off the data will not be deleted.Īccording to the Manual the Skannerz are actually called 'controllers' in the Skannerz world. The system will actually run for this much time with the batteries out of the system, and can still be played until the screen fades. When changing the 3 AAA batteries, the system will run for about 20 seconds before resetting the entire game or glitching. The audio this set contains: 2004 2.0 Original FUNi Dub (Grand Tour OP/ED) 2004 2.0 Original FUNi Dub (English Cover OP/ED) 2008 5.1 FUNi Remastered Dub (Tokunaga Score) 2003 2. Sometime after May 2002 once Radica had announced the existence of the Exile Monsters holographic cards containing pictures, stats, and a downloadable barcode of three of the monsters would be included with each system. This upload contains Dragon Ball GT sourced from the Dragon Box with multiple synced audio tracks. The games came with an instruction manual that gave advice from a character name Flux and included 3 scannable barcodes for each tribe as starters.Įach game also included a comic book, which was unique for each tribe making a total of 3 comic books in all. Eventually the Skannerz production became defunct after the company was bought out by Matel in late 2006/early 2007. Other Skannerz lines were the Skannerz Commander, Skannerz Racerz and Skannerz Battle Orbz. Each device could only collect monsters of the same tribe, scanning a monster from a seperate tribe would result in a battle, to collect all monsters one would need all three Skannerz. ![]() The initial devices were released in three different colors each symbolising one of three tribes at war. Skannerz is a Radica handheld game device produced between 20, it is a monster fighting RPG console which through the use of UPC barcodes utilises. The three original Skannerz: Zendra (blue), Pataak (green), and Ujalu (red).
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